What is toughness? Toughness is different from the presence of resistance. Toughness suffered only act on your crit crit rate and crit damage. In Blizzard’s official statement, there is such a word: Resilience Rating: 39.4 rating grants 1% less chance of being struck by any type of critical strike,gold cheap, and 2% less damage taken from critical strikes note here critical strike Let us think of all the crit (including spell crit) are valid it. Logically, what if toughness is only valid for the physical crit, then it would unfair. In your 70′s, when every point of toughness to 39.4 1% reduction in your chance to be crit 2% while you reduce the damage after the storm hit. Image interpretation is that if your crit rate is 20%, normal damage is 100, then what talent is not the case: attack the target with 00.0 points toughness, your normal damage is 100, and 20% of hit 200 crit chance damage. Attack the target with 39.4 points toughness, your normal damage is 100, and 19% chance to hit 196 crit damage. Toughness value? Let’s take a look at the fighting level of other benefits, again evaluate the value of toughness. Here I will not quote specific formula to tell you how many times in the 62′s how many levels you fight how many percent of what crit, for the Chinese players ,60-70 with one week it probably will not, of course In the case of improper server. That only 70 of the following circumstances. Quoted above is still blue paste, when you 70: Weapon Skill Rating: 3.9 point gain 1 point per weapon skill now. Defense skill level: 2.4 points each get 1 point of defense skill now. Dodge Rating: 18.9 points per 1% dodge gain. Parry Rating: 31.5 points each get 1% parry. Block Rating: 7.9 points each received 1% parry. Hit Rating: 15.8 points per 1% get hit. Hit Rating: 12.6 points per 1% spell hit to obtain. Crit Rating: 22.1 points per 1% crit gain. Spell crit rating: 22.1 points per 1% spell crit to obtain the rate. Attack speed: 15.8 points per 1% attack speed access. Accelerate the release of spell: 15.8 points per 1% spell to obtain the release of acceleration. In other words: you only need 22.1 points of crit rating, you can get 1% crit; while opponents 39.4 points toughness needed to reduce the rate of 1% crit and 2% crit damage. Intuitively, 1:00 crit rating and resilience rating by 1 point is about the same value in the look and feel, 1 crit rating is slightly higher value of 1 point, after all, 22.1 points and 39.4 points, nearly double the gap. Here is just an emotional understanding of it, there is no theoretical basis? Expert (like me) say: in pvp, the value of your resilience rating by 1 point and 1 point of crit rating compared to the value, the ratio is about 3.9 compared with 5.3 to prove the following: In my long ago in a post, I have come to two conclusions: 1 is the formula for victory; 2 is equipped with the improved formula for pvp; so-called victory of the formula is: (your actual dps-each other to restore life hps) * (their total blood volume)> ( each other’s total blood volume) * (the other side to restore the actual dps-own life hps) the so-called equipment selection formula is: his own blood dps * = m; the choice of equipment to make m is the maximum. We start with the problem of equipment selection formula view toughness, toughness, in fact, is his own blood on the increase, please note that success formula, the other dps is reduced by their own resilience, so it, also equivalent to the toughness their own blood on the side of the factor, mathematics status and dps is the same. So that we can safely put together of the two were compared. There should be a little controversial,wow eu gold, I have here the so-called toughness and crit is the premise of equal status and they are better than their own. Examples, I and myself in the mirror pk, 2 pieces of equipment selected, one was added 39 crit pants,sell wow gold, the other one is 53 points plus the toughness of pants for this pk, 2 pieces value is the same. As to why choose 39 and 53 this ratio, she would say. Assuming both sides can not add blood, then the formula simplifies to win this: (your actual dps) * (their total blood volume)> (the other’s total blood volume) * (the other’s actual dps) so-called Now we do not consider the case of armor damage reduction, assuming that both sides are 0 A, and has a certain toughness. Formulated as follows: (own dps * each other’s toughness coefficient) * (their total blood volume)> (the other’s total blood volume) * (the other dps * their toughness coefficient) I toughness with toughness factor with into. The key is how to calculate the toughness factor. In any case, we can put no storm dps + yellow words storms dps = white non-violence of the dps * (1-x%) + white does not storm the dps * 2 * x% + yellow characters not storm dps * (1-x%) + yellow words no storm dps * x% * 2.3 ————- 1-type talent in the 30% added crit damage in the case, and assume base crit rate is x. Then: for every 1 point of their crit rating gives us crit rate is 0.045, Suppose you have a point of crit rating. The injury is the result: white non-violence of dps * (1-0.045a%-x%) + white does not storm dps * 2 * (x +0.045 a)% + yellow characters not storm dps * (1-0.045a %-x%) + yellow words not violence of dps * (x +0.045 a)% * 2.3 ——————- 2 type 1 point for each enemy resilience rating reduce our damage is 0.025, with b set your resilience rating by the enemy, and in a crit rating is based on the results of damage: white non-storm dps * (1-0.045a% +0.025 b%-x% ) + white does not storm dps * (2-0.051b%) * (x +0.045-0.025 b)% + yellow characters not storm dps * (1-0.045a% +0.025 b%-x%) + yellow words storm dps * (x +0.045 a-0.025b)% * (2.3-0.051b%) ——————– 3-style sum up: in they have 1 point of crit rating, when the opponent has 1 point of resilience rating when we get hurt the gain is: Let y = 3 type = -1 white non-violent type of dps * (-0.045a% + 0.025b%) + white does not storm dps * [(2-0.051b%) * (x +0.045 a-0.025b)% -2 * x%] + yellow characters not storm dps * (-0.045a% + 0.025b%) + yellow characters not storm dps * [(x +0.045 a-0.025b)% * (2.3-0.051b%)-x% * 2.3] then, we have the derivative of a and b, respectively: the A has a: dy / da = white non-violence of the dps * (-0.045a%) + white does not storm dps * (2-0.051b%) * 0.045a% + yellow characters not storm dps * (-0.045a% ) + yellow words not violence of dps * 0.045a% * (2.3-0.051b %)—————- 4-type of b have: dy / db = white non-storm dps * (0.025b%) + white does not storm dps * [2 * (-0.025b )%+(- 0.051b%) * (x +0.045 a)%] (2-order small quantities omitted) + yellow characters not storm dps * (0.025b%) + yellow words not violence of dps * [(-0.025b)% * (2.3) + (x +0.045 a )%*(- 0.051b%)] (2-order small quantities omitted )—————– type 4 type 5 can be made 0.045a% to get: dy / da = [white non-violence of the dps * (1-0.051b%) + yellow words no storm dps * (1.3-0.051b%)] * 0.045a% 5-type can be made 0.025b% to get: dy / db = {white non-violence of the dps * [-1 + (-2) * (x +0.045 a)%] + yellow characters not storm dps * [(-1.3) + (-x-0.045a)% * 2]} * 0.025b% continue to omit the cross terms to be: dy / da = [white non-violence of the dps + yellow characters not storm dps * 1.3] * 0.045a% dy / db = {white non-violence of the dps * [-1-2x%] + yellow characters not storm dps * [-1.3-2x%]} * 0.025 b% conclusion will come out: for every point his crit rating, increase the amount of damage we get is: [white non-violence is not the word of dps + yellow storm dps * 1.3] * 0.045% —— –6 style points for the opponent’s toughness each level, we reduce the amount of damage suffered is: [white non-violence of the dps * (1 +2 x%) + yellow words not violence of dps * (1.3 +2 x%)] * 0.025 %———– 7 is obviously crit-style benefits and their own crit rate-independent; and toughness and their income (Note) the crit, but that he (Note) the higher crit rate, the greater the toughness income. When one point of crit rating and resilience rating by 1 point gain the same? Assuming a premise: white and yellow words dps dps equal. 6-and 7-type comparison were: that when your crit rate to 46 when Upgrading your resilience rating by the opponent completely offset by 1 point you raise crit rate in the 7-and 6-type in The reason why we distinguish between the white and yellow letters dps dps dps is because the yellow one but the word of the storm hit, they were the talent bonus, plus now we do not assume that the 5-point talent, we can get: For every point his crit rating , we increase the amount of damage received is: [white non-violence is not the word of dps + yellow storm dps * 1] * 0.045% ——– 8-point type for each of the toughness level of the opponent, we have suffered harm reduction is: [white non-violence of the dps * (1 +2 x%) + yellow words not violence of dps * (1 +2 x%)] * 0.025 %———– 9 ceremony here we do not discuss the proportion of white dps yellow letters, and direct can know: 2.0 * 0.045 = (2.0 +4 x%) * 0.025 count to get: x = 40 means that when your crit rate to 40, you raise the opponent 1:00 toughness level is completely offset by 1 point you raise crit rate under normal circumstances,wow us gold, you are not more than 40 years in pvp crit rate, so that we can arrive at 3:00 am assured conclusion: a 1 crit rating resilience rating greater than 1; b bold you can rest assured that your 5-point rise +30% crit damage talent; c equipment when you have 46 cows or more from b to crit when You can give priority to improve your resilience, not crit. It is not enough, we should look at the case in general crit rating and 1 point 1 point toughness value: Suppose your crit rate is 20, and 60% yellow letters the damage output is 40% white (I have always been that in pvp dagger thief in the ratio of the output is so, the Master is extreme, I believe there are thieves dagger feelings), set the total dps is 100, then: 6 type: (40 +60 * 1.3) * 0.045% = 5.31% 7 type: (40 * 1.4 +60 * 1.7) * 0.025% = 3.95% is about 5.3 to 3.9 so that the proportion of it. (Note) or the premise of my discussion here, and the mirror of their own between the pk. In other words, opponents crit rate of 20% under the premise of choice for their own equipment, the crit rating and resilience rating value ratio is about 53 to 39. And if the opponent’s crit rate is lower, then the value of toughness also relatively lower example is the thief of the Warlock, Warlock comes from a dot to kill, his toughness simply useless, natural selection in their own equipment when the value of toughness is very low. The opponent’s crit rate is higher, such as soldiers it, much of the value of toughness. When the opponent’s crit rate to 40 this point, when the value of your resilience rating by 1 point and 1 point is almost the value of crit rating rather a. But we gain 1 crit and 1 point is very difficult to toughness? Example is the arena where the equipment: hand + 12 crit rating + resilience rating by 20 + 10 + crit rating resilience rating by 19 legs + 16 crit rating + resilience rating by 32 chest + crit rating 19 resilience rating by 10 + shoulder + 7 + crit rating 20 resilience rating by about 1:2 relationship, showing toughness level access is relatively easy. In general, 2:00 toughness revenue has more than 1 crit rating benefits of. Now, get a lot of toughness is the only way to the arena. Everyone on it! Source: nga Author: wang_huan_